Scratch: The courses are designed to provide the mathematical, logical and artistic background necessary to understand Scratch. Concepts such as the Cartesian plane, variable, gravity, velocity, loop, drawing and conditions are discussed and practiced during the exercises and workshops, and when creating a personal project during the final workshops. The programming concepts taught have as an example functions seen in video games. Pacman
Winter: Tinkercad Superheroes
Tinkercad: The courses are designed to allow young people to become familiar with the manipulation of a 3D environment and the creation of virtual objects. Concepts such as assembly, material subtraction, camera views and symmetries are discussed and practiced during the exercises and workshops, and during the creation of a personal project during the final workshops. Superheroes
Spring: LEGO Spike
Robotics and Film Creation: The participant will be asked to build and program a robot, and manipulate a camera (SLR or tablet) and editing software. They will be introduced to the principles of physics and logic related to robotics and to the importance of light, preparation, storyboarding and video techniques.