BEAT THE CODES !

The project Beat the Codes! is intended for primary level classes in remote regions. This is a program* intended for teachers, librarians, educational advisers and primary school students which will allow all participants to develop their digital skills.

Places for the 4 courses are limited. Participating classes can register for more than one course by completing the form.

*This program is offered online until March 31, 2024.


Project description

The program Déjouez les Codes! is:

  • 4 courses (robotics, multimedia, 3D modeling and programming)
  • 16 hours of online projects per course
  • 1 digital week
  • synchronous and asynchronous workshops

which is intended for schools in municipalities with less than
100,000 inhabitants (and within the limit of available places).

Funding is possible through the program Culture à l’école. 

Find out more about the courses

Why do robotics workshops?

Allows you to develop different disciplinary skills in science and technology and mathematics.

Allows you to develop many digital skills, such as technological skills and creative problem solving. The course places the student in a stimulating learning context that allows him to discover robotics in a fun way.

OBJECTIVES

  • Programming movements without sensors
  • Build and program a gripper
  • Use Studio 2.0 software to make your own creation LEGO 3D
  • Compare gear ratios (force or speed)
  • Learn about electrical circuits (Tinkercad)
  • Discover sensors

PEDAGOGICAL GUIDELINES

  • Use gears to generate speed or force and have a contest
  • Use LEGO sets to invent a machine that will make your life easier (Life Hack)
  • Music show and robot dance
  • Use LEGO robots to collect scientific data and perform experiments
Registration

Why do multimedia workshops?

Allows students to develop different disciplinary skills in science and technology and arts.

Allows students to develop many digital skills, such as technological skills and creative problem solving. The course places the student in a stimulating learning context that allows him to discover the creation of multimedia content in the pleasure.

OBJECTIVES

  • Filming and taking pictures
  • Manage data
  • Edit photo and video content
  • Use a green wall
  • Create a short animation (Stop Motion)

PEDAGOGICAL GUIDELINES

  • Start a School TV Channel or Weekly Newscast
  • Film and share cultural or scientific reports
  • Host a movie night showcasing short films to raise funds

 

Registration

Why do 3D modeling workshops?

Allows you to develop different disciplinary skills in science and technology and mathematics.

Allows you to develop many digital skills, such as technological skills and creative problem solving. The course places the student in a stimulating learning context that allows them to discover 3D modeling in a fun way.

OBJECTIVES

  • Measure with precision (caliper)
  • Create ”mechanical” parts
  • Create ”organic” parts
  • Use the concepts of symmetry and rotation to create grids and tessellations
  • Export and print projects
  • Edit an existing creation

PEDAGOGICAL GUIDELINES

  • Mini-business: making molds for making soap or chocolate.
  • Take part in the OSEntreprendre challenge
  • Solve an everyday problem by creating objects that meet needs
  • Create their own articulated characters for stop motion animation (Stop Motion)

 

Registration

Why do coding workshops?

Allows you to develop different disciplinary skills in science and technology and mathematics.

Allows you to develop many digital skills, such as technological skills and creative problem solving. The course places the student in a stimulating learning context that allows him to discover programming in a fun way.

OBJECTIVES

  • Program controlled displacements (x,y) and mimic gravity
  • Create geometric shapes – sequence and code block creation
  • Use variables to count and trigger conditional actions
  • Create custom characters and backgrounds and costumes
  • Use Scratch sensors to create conditions
  • Programming a math game

PEDAGOGICAL GUIDELINES

  • Creation of a video game
  • Creating an Animated Story
  • Use Scratch to create an educational app

Registration


Copyright © 2021 Grandir sans Frontières (GSF)